![]() ![]() black house, House Computer Icons Home Automation Kits Real Estate, home icon, angle, building png 1024x1024px 22.08KB.Web development Software development Software Developer Computer Software Confluence, web development, service, engineering png 810x470px 143.17KB.Unity Technologies Programmer Game engine Video game, game, angle png 657圆19px 6.45KB.Sony PlayStation logo, PlayStation 2 PlayStation 3 PlayStation 4, Playstation, game, angle png 512x512px 36.45KB.Unreal Engine logo, Unreal Engine 4 Unreal Tournament Game engine, unity, emblem, trademark png 518x572px 151.67KB.Unity 3D modeling 3D computer graphics, angle, 3D Computer Graphics png 600圆00px 84.37KB.Triangle Black and white Pattern, Blue Technology Triangle, black graphic, texture, angle png 2409x2492px 177.2KB.Unity Technologies 3D computer graphics Computer Software First-person shooter, unity, game, angle png 512x512px 6.59KB.graphy Plan, 3d white man, angle, 3D Computer Graphics png 956x1024px 162.1KB.Web development Logo World Wide Web Website, Web Symbol s, web Design, symmetry png 2000x2000px 15.29MB.Unity Technologies Game engine Video game developer, unity, game, angle png 2048x1089px 19.14KB.Unity Technologies Video game developer 3D computer graphics, VRAY ICON, angle, 3D Computer Graphics png 600x500px 15.45KB.Unity 3D computer graphics Video Games Augmented reality Game engine, Unity logo, game, angle png 600圆00px 147.42KB.Unity logo, Unity 3D computer graphics Video game development Motion capture, Animation, 3D Computer Graphics, text png 1204x376px 11.54KB.Unity Technologies Video game Computer Software 3D computer graphics, angle, 3D Computer Graphics png 512x512px 29.05KB.Unity logo illustration, Unity Game engine Logo Video game, Corelle Brands, angle, text png 500x500px 50.76KB.Maybe it’s somehow widely known and obvious thing.Non-commercial use, DMCA Contact Us Relevant png images Meshes allow to “cut” the object from the texture, which co mpletely eliminates the problems with transparency by reducing the atlas “red” zones to minimum. But we only learn to use Unit圓D and eager to share our modest experience Maybe it’s somehow widely known and obvious thing. Meshes allow to “cut” the object from the texture, which completely eliminates the problems with transparency by reducing the atlas “red” zones to minimum. It helped a bit, but overdraw did remained. Probably we should have used sub-emitters here…But honestly, we haven’t dived deep into it for the moment. It’s easier for GPU to render one large texture rather than a bunch of smaller ones.Īlso we’ve replaced one 50k particle emitter by couple of 5k emitters. Problem was partially solved by merging individual textures into single atlas, which reduced the number of draw calls. Emitter was creating over 50k particles, which then fly all over the level.įPS rate was greatly reduced due transparent textures rendering (overdraw) and frequent video card use (large amount of draw calls). A LOT.Īlso we used one particle emitter for snow. A lot of memory was used for texture storage and GPU rendering. No tiles, only handcrafted environment.įirst prototype level was a bunch of sprite objects using disparate HD textures. In the very beginning we’ve decided to make every game location unique. And we want to tell you about our modest yet useful experience with 2D graphics optimization. We're developing 2D adventure game on Unity engine. ![]()
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